XE2 X-Engine

The X-Engine is a game engine built around Microsoft’s XNA project. It is designed to make implementation of many common tasks easy, as well as expand upon this with some more advanced features. It is designed to make all of this easy with a very moddlar system, where different components can be added and removed […]


This is a spin off of the original game, Too Hard For You, a mix of Tetris and Breakout. It is completely rebuilt from the ground up, with one extra feature: Pong. It is developed in C#, and makes use of the APPLENET Graphics Library Go to http://w2h4u.codeplex.com/ Other projects in this category: [catlist name=”Gaming”]

Vortex2D.NET Game Engine

Vortex2D.NET is hardware accelerated 2D game engine. It is mainly focused on development of indie games. Its API is very easy for beginners and powerful for professionals. It uses pixel and vertex shaders to provide amazing runtime effects. Target OS: Windows XP and later. What thing costs a much more than other?.. Time. Did you […]

Swannys ABC

A game where you place one letter a turn and score for each “ABC” you form in a line. The trick is that you can’t play the letter you played last turn. This is as easy to learn as “Naughts and Crosses” but far more difficult to master. The AI is hard to beat. Have […]

Sprite Vortex

Sprite Vortex aims to greatly reduce the time needed to create frame based sprite animations. It covers common and useful operations such as importing a spritesheet, building spritesheet from separate images , cutting frames, building animations and more. Developed in: C#. Go to http://spritevortex.codeplex.com/ Other projects in this category: [catlist name=”Gaming”]

Scurvy Test

Game development is by its nature a visual thing. Unit testing is code that tests other code … and code is by its nature a non-visual exercise. Ever since XNA launched, a recurring thread I’ve often seen how to best apply unit testing methodology. This attempts to solve that. Go to http://scurvytest.codeplex.com/ Other projects in […]


OpenTK = Open ToolKit. Spiritual successor of the Tao Framework. Provides OpenGL, OpenGL ES, OpenAL and OpenCL bindings (CLS compliant). Also includes a 3D Math API, Input API and window management. MIT/X11 License. Go to www.OpenTK.com Other projects in this category: [catlist name=”Gaming”]

Breakout Sharp

Breakout Sharp is a C# remake of the classical Breakout game. It’s a hobby project made by a 1st year student. So don’t expect this to be professional game- or code design. The game was originally written in Visual Basic.NET, but due to the fact that I decided to change my main language from VB […]

Axiom 3D Engine

The Axiom 3D Engine is an open-source, cross-platform 3D graphics rendering engine for .NET and Mono. The engine is a high-performance C# port of the powerful OGRE engine. Its flexible component-oriented architecture allows easy extension and provides full support for both Direct. C# codebase built using Visual Studio .NET 2005 running on .Net Framework 2.0. […]